Test Version 0.00.2


I feel like this is now doable, I've been learning basics of coding in Godot. I've found a pretty good tutorial series for making an FPS. I will try to follow along to the end, then disable anything that I'm not using and/or morph it into rpg mechanics. 

I learned how to generate entities for Trenchbroom; thenI lost a good amount of time trying make a torch. I made 2D particles and failed to get them to show up in the 3D game world. I went all the way to finding out how to utilize viewports and then watched a 3D fire particle tutorial and it made a 2D billboarded particle the same way I made the 2D so I scrapped several days of work. RIP, but it will make the game more efficient.

I am hopeful to utilize learnings from a "making doom in godot in 13 min" video I saw posted online will help me make my NPCs. Then I'll jump back to the FPS tutorials. They are just super technical for my skill level. Plus FAFO is fun!

With how fast progress is being made, I expect to finish getting the basics implemented shortly before I die of old age. Here's hoping things continue to snowball, and that I can remember more of my old calculus and linear algebra...

Files

MapTest.v0.00.2.exe 99 MB
5 days ago

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